Windows 11
Builder 3.77
iOS 18.5
Hi PM,
Got it working with Unity 6000.2.8f1 no problem, even after transferring stuff to a new project. One question -- I'd like the builds to take less time by not compiling everything every time. There's 1000+ files being compiled, etc. My first build failed only because of the wrong bundle identifier in the settings, so I got a provisioning fail after everything was built. I put in the proper bundle identifier, and it rebuilt successfully, but seemed to compile everything again. In fact, all my builds seem to rebuild everything. Am I misreading the speed/logs of the rebuilds, or is there something I can change to fly through all the unchanged file compiles? When I do the Unity iOS build, I choose Append rather than Replace, but that maybe doesn't make a difference. Thanks!
Andy