Hello Pedro
I think there are several problems in your Xcode project file.
One I see is that there are files, that are referenced as absolute paths. e.g:
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583648DB8DFF2A2075E13274 /* de.lproj */ = {isa = PBXFileReference; lastKnownFileType = folder; name = de.lproj; path = "C:/iOS/CompanyAugust/BalasoLocalizationResources/de.lproj"; sourceTree = SOURCE_ROOT; };
66CE48018C39E6A8E5AFEB20 /* ja.lproj */ = {isa = PBXFileReference; lastKnownFileType = folder; name = ja.lproj; path = "C:/iOS/CompanyAugust/BalasoLocalizationResources/ja.lproj"; sourceTree = SOURCE_ROOT; };
6F0B4212B7F4931BAD89D559 /* en.lproj */ = {isa = PBXFileReference; lastKnownFileType = folder; name = en.lproj; path = "C:/iOS/CompanyAugust/BalasoLocalizationResources/en.lproj"; sourceTree = SOURCE_ROOT; };
72494AC8B445B1A183F78168 /* ko.lproj */ = {isa = PBXFileReference; lastKnownFileType = folder; name = ko.lproj; path = "C:/iOS/CompanyAugust/BalasoLocalizationResources/ko.lproj"; sourceTree = SOURCE_ROOT; };
7C2A4068966A0F36D7E3EEAA /* es.lproj */ = {isa = PBXFileReference; lastKnownFileType = folder; name = es.lproj; path = "C:/iOS/CompanyAugust/BalasoLocalizationResources/es.lproj"; sourceTree = SOURCE_ROOT; };
85AC44AABEAE761982639465 /* ca.lproj */ = {isa = PBXFileReference; lastKnownFileType = folder; name = ca.lproj; path = "C:/iOS/CompanyAugust/BalasoLocalizationResources/ca.lproj"; sourceTree = SOURCE_ROOT; };
9A63423F9B6610E4C6BF0DB1 /* fr.lproj */ = {isa = PBXFileReference; lastKnownFileType = folder; name = fr.lproj; path = "C:/iOS/CompanyAugust/BalasoLocalizationResources/fr.lproj"; sourceTree = SOURCE_ROOT; };
C3CD4D3B90BBF9565A323D50 /* zh.lproj */ = {isa = PBXFileReference; lastKnownFileType = folder; name = zh.lproj; path = "C:/iOS/CompanyAugust/BalasoLocalizationResources/zh.lproj"; sourceTree = SOURCE_ROOT; };
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As you can see these files are referenced with *absolute paths* starting with "C:/..." instead of relative paths from the Xcode project root. This means such a Xcode project would not work on a Mac, because there is no such path as "C:/..." on Mac.
It does work, however, on your computer, but that's because you created the Xcode project with Unity on Windows, and you build it on Windows, from the same directory where it was created. But it wouldn't work as soon as you would e.g. move it to some other place on your disk. So you may want to fix that.
A Google search suggests that you might be using this: https://github.com/Balaso-Software/app-tracking-transparency-for-unity
If that's the case, you may want to check if something needs to be fixed in your Unity project so that these files are embedded in the Xcode project with *relative* paths instead of absolute paths. If you can't find anything to fix on your side, contact the author of this plugin for guidance (you may direct him to this thread so that he understands what it's about).
I'll make another post about the second problem in a minute.