Hello Pierre-Marie and all fans of the iOSBuilder,
for a few days now I've been trying to recreate a Unity project from a year ago. I just updated Unity from 2021.3 to 2022.3, updated the XR and ARKit packages and take the latest iOSBuilder and SDK version. But the build does not succeed.
The last thing I see is that a "weak_framework GameController" is still being searched for. I don't know what this means, but it is not part of my project.
I hope you can help me.
- Windows 11 (23H2)
- iOSBuilder 3.62 (clang 16.0.0, swiftc 5.91, lld 16.0.0, ld64 907-20231214)
- iOS SDK 17.4 (from a M1 Macbook Air, newest XCode version)
paste with LLVM: https://pmbaty.com/paste/?cf220a23cbdaa7a3#BxxWstpDwCwcyCfPAjmx8KrkkSGVCY6C4gGD55XYJXi1
paste without LLVM: https://pmbaty.com/paste/?7e2a3246d66f580e#JCRjhRuZGmkujEpyLYiEiQD47iyHph6hPcQyRQ8mFeB2
Rob
:: @tranquillo added on 02 Apr ’24 · 19:48
Edit: I tried building the Unity AR Mobile Template Project and it works without any problems. Then I updated the XR and other package versions to the newest (like in my project) and it worked also. Settings seems to be the same in both projects.