iOS Build Environment Help Center

LaunchScreen iPhone storyboard ?

append delete BioBazard

Hello,
Thanks for your amazing app.
I have succefully do some builds when suddenly it show me this error.
I do not see where it can come from because it does not seem to me to have changed the parameter in the meantime

“Build time: 16 seconds (0 h 0 min 16 s)
Output directory: build\Release-iphoneos\UnityFramework\UnityFramework.framework

+ Preparing output directory...
+ XCFrameworks: 0 supplied
+ Libraries: 3 supplied, 0 built
+ Frameworks: 0 supplied, 1 built
+ Pre-parsing project files...
+ Building *** for iphoneos (configuration: Release)
+ [arm64] ***/Build_03/MainApp/main.mm.obj is up to date
+ [arm64] *** is up to date
+ Creating universal binary (arm64)...
+ Stripping bitcode to reduce binary size...
+ Copying resources...
+ Creating Info.plist...
Notice: missing iphone 1x (29x29) image variant in app icon set 'AppIcon', falling back on best resolution icon.
Notice: missing iphone 2x (20x20) image variant in app icon set 'AppIcon', falling back on best resolution icon.
Notice: missing iphone 2x (29x29) image variant in app icon set 'AppIcon', falling back on best resolution icon.
Notice: missing iphone 2x (40x40) image variant in app icon set 'AppIcon', falling back on best resolution icon.
Notice: missing iphone 2x (90x90) image variant in app icon set 'AppIcon', falling back on best resolution icon.
Notice: missing iphone 3x (20x20) image variant in app icon set 'AppIcon', falling back on best resolution icon.
Notice: missing iphone 3x (29x29) image variant in app icon set 'AppIcon', falling back on best resolution icon.
Notice: missing iphone 3x (40x40) image variant in app icon set 'AppIcon', falling back on best resolution icon.
Notice: missing ipad 1x (20x20) image variant in app icon set 'AppIcon', falling back on best resolution icon.
Notice: missing ipad 1x (29x29) image variant in app icon set 'AppIcon', falling back on best resolution icon.
Notice: missing ipad 1x (40x40) image variant in app icon set 'AppIcon', falling back on best resolution icon.
Notice: missing ipad 2x (20x20) image variant in app icon set 'AppIcon', falling back on best resolution icon.
Notice: missing ipad 2x (29x29) image variant in app icon set 'AppIcon', falling back on best resolution icon.
Notice: missing ipad 2x (40x40) image variant in app icon set 'AppIcon', falling back on best resolution icon.
+ Compiling Interface Builder launch storyboards...
+ [iphone] build\Release-iphoneos\iPhone-target\***.app\LaunchScreen-iPhone.storyboardc
+ [ipod] build\Release-iphoneos\iPhone-target\***.app\LaunchScreen-iPhone.storyboardc
nibtool: IBStoryboard_Compile(): error: output directory already exists. Please delete it first. (input file: "build\Release-iphoneos\iPhone-target\***.app\LaunchScreen-iPhone.storyboard")
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append delete #1. Pierre-Marie Baty

Hello

Does your app have a different splash screen on iPhone and on iPod ? I suspect that could be the reason. I might need to fix something here.

append delete #2. BioBazard

We havent specified any splash screen for this Unity project.

I have tried to build on a different folder than usualy so I have retry to build on the previous directory than was "My_Unity_Project/Build" and it work again ...

append delete #3. Pierre-Marie Baty

Okay. It means a file in the build directory wasn't cleaned up properly. Probably because it was locked by something.

I suggest you disable your virus scanner or create an exception for the build folder. After all, the build process creates executables, and executables are of prime interest to virus scanners.

Happy building,

append delete #4. BioBazard

Ok thank you ;)

append delete #5. Pierre-Marie Baty

You're welcome. (I'm leaving this message to let me know the issue is solved when I look at the forum index)

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