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Issue with PayPal Donation for CocoaPods Daemon

append delete MK82

Hello,

I am reaching out regarding an issue with making a PayPal donation.
I attempted to make a PayPal donation in order to download CocoaPods Daemon, but I received a message stating that donations via PayPal are not available in my country. (I reside in South Korea.)

Would it be possible to make the payment and receive CocoaPods Daemon through a method other than PayPal? If you could let me know the available options, I will proceed with the payment accordingly.

My email address is as follows:
radiusone.game@gmail.com

Thank you.

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Replies

append delete #1. Pierre-Marie Baty

Hello

The CocoaPods system is quite fragile (even when used on a Mac) and solving its problems on a per case basis is eating too much energy. I am considering removing this add-on in favor of a more robust system for building projects that use Pods, that would distribute precompiled frameworks instead.

I advise you to opt for using precompiled frameworks too. The documentation covers this case and I can provide help as well on this forum. Alternatively, what you can do is to build your project once on a Mac, then gather the frameworks that have been compiled in binary form, zip them and move them to Windows so as to reuse it during your Windows builds.

If you *really* need this CocoaPods add-on on Windows and you can’t use PayPal in your country then contact me by mail and we’ll find a solution.

append delete #2. MK82

Thank you for your kind and detailed response.
However, since I primarily develop for mobile Android and do not work with iOS, I have very little knowledge about iOS and Mac.
Therefore, I am not sure whether it is possible to build using a precompiled framework in my current situation.

My situation is as follows:

The project uses various SDKs (AdMob, Firebase, etc.).

I am using a very old MacBook (OS: Big Sur), which cannot install Xcode versions higher than 13.

Some SDKs cannot be built with older versions of Xcode, so I am unable to build the project on my Mac.

For this reason, I am trying to set up a Windows build environment that uses a newer version of Xcode through Project Builder for Unity.
(Apart from this project, I will have no need for iOS builds, so purchasing a new Mac is not an option.)

If, in this situation, it is possible to build using a precompiled framework as you suggested, I will proceed with that approach.
However, if using a precompiled framework is not possible, I believe I will need the CocoaPods add-on.

append delete #3. Pierre-Marie Baty

If your project uses various SDKs, it is likely that building all these on Windows will fail at some point. CocoaPods is already quite fragile on Mac (it doesn't even install properly with the official instructions, it picks the wrong architecture for the native libs it needs such as libffi...) so imagine the misery you're heading through in an emulated environment.

*IF* all the SDKs your project uses provide pre-built frameworks to download, go that way, definitely. Let me know if it's not the case and we'll find something else.

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