Windows version: 11
Builder Version: 3.54
iOS SDK version: 16.2
Hello! I just posted, but this is a completely different topic. (Where these frameworks are not yet included in the project)
In my app, I am trying to use the CoreHaptics Apple framework. However, right now when I include these frameworks in the project manager, apparently they have some dependencies in UnityEditor.iOS.Xcode. I get errors and can't compile, which I can share if needed. These errors also do not appear when I am working in Unity on Mac.
I understand I can add frameworks later in the build step after the XCode project has been built, but how can I include these libraries in Unity so that I can call these haptic methods in visual studios without getting errors?
I greatly appreciate you responding to my multiple questions! Thank you!!