Windows 10
3.57
15.2
I updated iOS Builder to 3.57 and when I compile my project now I am getting this error.
https://pmbaty.com/paste/?1c2fdb1987b7bda7#5o7A2HrpC8BQA32oZQvqGSVWbwD43wfJSikqgV2tZSg8
Windows 10
3.57
15.2
I updated iOS Builder to 3.57 and when I compile my project now I am getting this error.
https://pmbaty.com/paste/?1c2fdb1987b7bda7#5o7A2HrpC8BQA32oZQvqGSVWbwD43wfJSikqgV2tZSg8
Hello
Your paste is incomplete. It looks like it exceeded the console's scroll buffer. To avoid this, you can provide the log from the build.log file that's created at the root of your Xcode project.
Anyway, these look like Swift errors, so I'd be tempted to guess that you reused an old SDK with this new version. Unfortunately for this version you need to migrate your iOS SDK again with the updated assistants. There are times where you can't just reuse the old SDK, because of internal changes, and this release is one of them.
Let me know if it goes better after that, I'm 80% confident I guessed right.
Okay so I bought a new macbook pro since I sold my old one and I went through the process again with migrating everything over from my new macbook pro to my windows laptop. So I was at iOS 15.2 and now at iOS 16.4. So I updated the the iOS Builder from 3.57 to 3.58. But when I run the iOS Builder now I get this error in the cmd prompt:
I tried to get the build.log in the project but the folder was empty.
Thanks,
Derrick D
sorry here is the original link to the error: https://pmbaty.com/paste/?9c391c3399c1525a#5XNoytSyRw96weLsjC24XZtT2SGpmDoNbxNi6Xt5NrDd
A quick search on Google for these missing symbols indicate that they're not part of the iOS SDK. Since your project has references to them, it implies that at least one library (probably provided by a Unity asset) is missing.
This can happen if for example your Unity project is corrupt or bogus, like when an asset you no longer use was incompletely removed from it and its remains prevent the generated Xcode project to compile correctly.
The other possibility is that the missing library is here but the builder fails to pick it up during the build process. If you're 100% confident the project is correctly set up (i.e. it can be built with Xcode without problems) then please send it to me (by e-mail: pm at this domain) so that I can study the problem and find out why that library isn't detected by the builder. Confidentiality guaranteed.
*edit* They seem to belong to an asset called "EasyMovieTexture". If that may help.
How did you figure out that it came from EasyMovieTexture? I don’t see that in the log. But yes it does make sense, it’s an old version of the plug-in that I meant to remove years ago lol! I want to get better at finding errors in the logs, so please tell how you found that out. Thanks!!
I did another search and I found it. Sorry about that I must of over looked it earlier. Thanks for the help!
You're welcome. How did I find it ? By entering the name of the first missing symbol reported by the linker in a Google search webpage and looking at the results :-)
E.g. if the first error says:
% builder output ld64.lld: error: undefined symbol: VideoPlayerPluginCreateInstance %
Simply enter "VideoPlayerPluginCreateInstance" in Google Search (with the quotes, so that it's not tempted to put a space between each word). The second result says: vr-movie-theater/Assets/*EasyMovieTexture*/Scripts ...
Happy testing :-)
Sorry I ran into another error. This time I can't find anything on this. First I had to add JavascriptCore to the extra framework to get pass the google mobile ads dependencies. Now I ran into this error:
https://pmbaty.com/paste/?fb205666404a3689#GwktYY5tgLFro78yqFevS16t7wPLKF4yP3uFbPubQr7f
I am stumped on this one. It seems like it is an issue with the rdc.m in the toolchain within the iOS Plugin. But I feel like this is the last obstacle to get passed lol!
Indeed, this issue already has a fix here:
Have a nice day
Thanks for replying. It worked perfectly! Thank you again for helping with all my issues and making such a great plug-in! I definitely didn’t want to build my project on my new Mac lol!
You're welcome. Happy building !
Moderators: Pierre-Marie Baty