Windows Version: Windows 11 Home ver: 24H2
Builder Version: v3.83 (LLVM/Clang 19.1.5, Swift 6.2.3, ld64 955.13, cctools 1024.3)
ios SDK: 26.2
Hi! Thank you for this awesome app. :)
My build keeps failing once it gets linking the UnityFramework, and it ends with the error: ld: file not found: OBJFILE:\=/. ( or ld64: file not found: OBJFILE:\=/ depending on the settings)
It does not use Cocoapods. The project includes Niantic Lightship SDK.
In the past, when I've used XCode to build the project, the build would fail unless I added in the extra flags (-ld64 -ld_classic), but I've tried that and it still failed. I've also tried it both with "Use the LLVM linker) checked and unchecked.
I also originally had my unity project in the Darwin file, but also tried a version in my original folder just in case. Got the same results each time.
Here is a link to the log.
https://pmbaty.com/paste/?66292130dab29dcd#FnbKszJAZQNFtWit55TXAspmQ6KuwBnHPpfpSubwRPF3
Thank you for your help!