Hi
I've recently added AdMob to my game and as such I needed a load of dependencies and bought the CocoaPods daemon.
When I build, it starts by trying to build the 6 relevant CocoaPods dependancy projects. For some of them I get the following warning
=============================================================================
WARNING: this project contains shell scripts, which CANNOT BE RUN on Windows
without being translated first.
WORKAROUND: for now, please remove your assets & plugins having shell scripts
in their build phases, or translate them to batch scripts and call them in a
pre-packaging script (or ignore this warning if the scripts are non-critical)
In Xcode project: Pods.xcodeproj/project.pbxproj
-----------------------------------------------------------------------------
and then eventually I get:
These scripts might be non critical - attempting to proceed anyway.
Eventually, the program has a few lines of "clang: error: unknown argument: '-gmodul'" and then says "detected compiler error, aborting multithreaded build" and then stops.
Here is a pastebin of the last few lines of output in the console
Any help would be appreciated.
Thanks
Simon