Hi, this builder can build a flutter project too ?
Hi, this builder can build a flutter project too ?
Hello
It probably can. Although the build pipeline must be constructed by hand because it hasn't been done yet.
Currently only the Unity projects build out of the box, because their build logic is known by the master build script. If you want the builder to support Flutter projects too, send me one or two of such projects so I can integrate their build logic in the master build script. This is provided these projects share a similar template (I suppose they do).
In a long-term future, all sort of Xcode projects will be able to be built out of the box, regardless of where they come from, but there's still some way to go.
Best regards,
I added this project.
https://github.com/engineerwr/TesteBaty
where can i buy the daemon ?
what the value ?
By "daemon" I assume you mean the CocoaPods daemon.
It's a subsystem that enables users to run CocoaPods on their Windows system more reliably (i.e. without the NTFS pathname limitations) to manage the dependencies of their Xcode projects before building them.
You don't need it if you know how to inject those dependencies by hand during the build. Not using it (and using precompiled libraries and frameworks instead) also has the benefit of speeding up the build.
I had a look at your project. The iOS part is written in the Swift language. Currently this toolchain can't build Swift code easily. I don't advise you to spend anything on it (neither time nor money) unless you're knowledgeable enough and know what you are doing.
This looks like the simplest form of Flutter project. Can you show me a more complex one, so that I identify the common parts ?
I understand, I will not have a more complex project. :(
well... it was just a question and thank you very much for your attention
You're welcome. If anybody else is interested in building Flutter projects with this toolchain, feel free to bump this thread so that I know there is a need.
I would be interested in Flutter + this tool. Been using it with Unity and it worked wonderfuly. I may also be able to help with development.
Hello
Okay. Feel free to send me a few Flutter projects (with their Xcode workspace) so that I see what I can do.
Note that I am also spending time supporting Unreal engine builds at the moment, so don't expect an immediate outcome, unless it proves straightforward.
Hi,
I’ve been experimenting with iosbuildenv and managed to build a Flutter iOS app entirely from Windows (no local macOS / Xcode).
* Flutter AOT compiled on GitHub Actions (macOS)
* Swift/ObjC compiled with iosbuildenv toolchain on Windows
* Linking, embedding frameworks, IPA packaging → OK
* Upload to App Store Connect → OK
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I’m currently blocked on App Store validation:
*ITMS-90034: Missing or invalid signature*
---
* Using ldid for signing (development & distribution)
* Signature appears valid locally (`ldid -d`)
* Full certificate chain included
* Frameworks re-signed correctly
---
My hypothesis is that Apple requires a stricter CMS signature format or timestamp that ldid doesn’t fully replicate.
---
* Is App Store distribution officially supported with iosbuildenv?
* Or is this a known limitation of ldid?
* Are there specific flags (e.g. timestamping) or workarounds to make the signature acceptable to Apple?
---
Happy to share more details if needed — I documented the full pipeline.
Thanks for your work on this tool!
Hello
Yes, publishing signed apps to the App Store is supported.
Two tests you should make :
1. Does the app run without issues when signed with a development certificate and deployed on a regular (not jailbroken) iOS test device ?
2. What do "codesign -vvvv" and "codesign -dvvvv" say when run on this app’s main binary when you copy the app bundle (by unzipping the .ipa file) on macOS ?
Moderators: Pierre-Marie Baty