Windows Version: Windows 10 Enterprise 19045.3324
Builder Version: 3.59
iOS SDK 16.2
Unity 2022.3.6f1
Running the builder is suddenly failing. I don't know what has changed since the last time it was correctly built, the only thing I can really think of is moving from Unity 2022.3.3f1 to 2022.3.6f1 in the last week or so. I was on Builder version 3.57, updated to latest 3.59, still failing with the same error:
E:\out.ipa>"D:\iOSBuilder\iOS Project Builder for Unity\build.cmd" -xcname "Unity-iPhone" -xcpname "iPhone-target" -xcconf "Release" -archs "arm64" -multicore -pngcrush -autoresolve -ipa -strip bitcode -entitlements "" -prepkgscript "" -artwork "" -identity <IDENTITY> -provision "dev.mobileprovision"
Building the dependency project GameAssembly...
+ Preparing output directory...
+ XCFrameworks: 0 supplied
+ Libraries: 18 supplied, 0 built
+ Frameworks: 0 supplied, 0 built
+ Pre-parsing project files...
+ Building libGameAssembly.a for iphoneos (configuration: Release)
+ Located Unity il2cpp compiler: 2022.3.6f1
pbxprojparse: error: unknown option 'Files/Unity/Hub/Editor/2022.3.6f1/Editor/Data/il2cpp/build/deploy/il2cpp.exe'
usage:
pbxprojparse <project.xcodeproj> [-target <name>] [-configuration <name>]
<command flag [optional parameters]> [other global flags]
...
Error: unable to figure out the IL2CPP command line. Please report this problem.
il2cpp.exe is present, but that output shows the directory as "Files/" instead of "Program Files/" - though I don't know if that's just an output issue?
Thanks, I appreciate your time!