iOS Build Environment Help Center

Builder hangs

append delete Nate Kite

Windows version: Windows 11
Builder version: 3.64 (clang 16.0.0, swiftc 5.10, lld 16.0.0, ld64 951.9-20240419)
iOS version: 18.0

When I try to build my app, it runs until I hit the il2cpp stage, it runs, and then it hangs. The last thing is says before hanging is always:

WorkingDir: C:/<path to project directory> /Builds/build/Debug-iphoneos/GameAssembly/temp/artifacts/arm64/buildstate

At one point, I had this problem, then it went away for a few builds, then I started getting the error again. I've tried this on both my laptop and my desktop, and got the error both times. The same project compiles fine in XCode.

Any clues?

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append delete #1. Pierre-Marie Baty

Hello

The il2cpp compiler is Unity's own compiler driver. If it hangs you should rather ask on the Unity support forums. But I don't know if they'll answer because the Win32 variant of the il2cpp compiler, although provided with some versions of Unity, is not an officially supported one. Which is probably why they no longer ship it with the latest versions of Unity.

Sorry for not being able to be more helpful...

append delete #2. Nate Kite

This is super helpful, actually -- now I know where to look for answers! Thanks so much for the response, and thanks for your work on this app. It's really invaluable.

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