Windows version: Windows 11
Builder version: 3.64 (clang 16.0.0, swiftc 5.10, lld 16.0.0, ld64 951.9-20240419)
iOS version: 18.0
When I try to build my app, it runs until I hit the il2cpp stage, it runs, and then it hangs. The last thing is says before hanging is always:
“WorkingDir: C:/<path to project directory> /Builds/build/Debug-iphoneos/GameAssembly/temp/artifacts/arm64/buildstate”
At one point, I had this problem, then it went away for a few builds, then I started getting the error again. I've tried this on both my laptop and my desktop, and got the error both times. The same project compiles fine in XCode.
Any clues?