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RE[3]: Using the iOS toolchain to build Mac applications

Pierre-Marie Baty

All I can say is that a game company - a big one - already uses it internally to produce their macOS builds on Windows (it reminds me that they talked to me about something some time ago regarding all this, I should contact them to know what the idea became...)

FYI this year the toolchain's code signer gained the ability to code sign *and* timestamp macOS apps. Because of that new feature, notarization is also doable from Windows now.

Moderators: Pierre-Marie Baty