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RE[6]: Getting crash upon app launch. Remote debugger not providing useful information

Shivang

Apparently this is a known issue with the newer versions of iOS, Xcode, Metal, etc. They effectively use double the RAM as previous versions so I guess we need to REALLY optimize our Unity3D games now. Sounds like a pain.

https://forum.unity.com/threads/ios-large-memory-usage-apparently-feature-not-a-bug.637660/

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