Hello
That's an interesting one. I suspect you've nailed a bug in my symlink emulation code. The Unicode byte ordering prefix (U+FEFF) in the UnityEngine.UIElementsModule5.cpp leads me to this hypothesis. You might be able to work it around by inserting a newline at the very top of the affected .cpp files, so that the incriminated #include is immediately preceded by a '\n', but that wouldn't be the cleanest way of fixing it.
Could you please send me a Xcode project (not a Unity package, but the Xcode project created by your editor) that exhibits this error at build time, so that I reproduce the problem ? Thanks in advance.