iOS Build Environment Help Center

⚠ DO READ BEFORE POSTING ⚠

When reporting a problem, please include the following items:

• Windows version
• Builder version (from the builder UI title bar)
• iOS SDK version (from the builder UI title bar)
• A description of the context

Please write at least a few lines about the particularities of the app you're trying to build if it has some (e.g. whether it uses CocoaPods or not, whether it relies on a particular capability of iOS devices, what third-party SDKs it uses, etc).

Please *do not post the full build log in the message*. Instead put it on a paste service like the one I put up for this forum: https://pmbaty.com/paste and provide just the link in your message. This will greatly improve the readability of your message. But do provide the log (i.e. the URL to your paste) if you have one.

For screenshots, you can put them for example on PostImages: https://postimages.org and provide just the link to them in your message.

Of course, please post only after you've:

1. read the Troubleshooting section in the documentation and haven't found the solution to your problem in it
2. searched the forum for a similar problem already answered and haven't found a satisfying answer. -- Thank you!

IMPORTANT ANNOUNCEMENT - please read below

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Threads

  1. 4 Pierre-Marie Baty Announcement: ANNOUNCEMENT - status update & a call for help!
  2. 4 Pierre-Marie Baty Announcement: ANNOUNCEMENT - support and updates will be delayed
  3. 1 Pierre-Marie Baty Locked: Crash on first time app start (+2 questions)
  4. 3 Pierre-Marie Baty Announcement: Can't use your Mac to extract the iOS SDK?
  5. 1 Pierre-Marie Baty Xcode for a Pc Unity developer publishing to ios?
  6. 11 Pierre-Marie Baty could not login into the App Store. Check your credentials and your network connection. Exiting
  7. 2 Pierre-Marie Baty Error: this Unity project requires the Unity 6000.0.28f1 IL2CPP host compiler installed on your mach
  8. 6 Pierre-Marie Baty error: undefined symbol: _swift_FORCE_LOAD_$_swiftCompatibility56
  9. 4 Pierre-Marie Baty IPA Upload Failed
  10. 2 Pierre-Marie Baty How to add URL schemes in Xcode?
  11. 3 Pierre-Marie Baty Include Notification Service Extension In IPA
  12. 1 Pierre-Marie Baty Problem with cocoapods with a react native expo project
  13. 2 Nate Kite Builder hangs
  14. 4 brian Beta version of xcode
  15. 2 Pedro Crispim undefined symbol: _swift_FORCE_LOAD_$_swiftXPC
  16. 3 Pierre-Marie Baty New Unity 6; Unknown Architecture/bee.dag couldn't be loaded
  17. 2 Pierre-Marie Baty undefined symbol: OBJC_CLASS_$_FIRDatabase
  18. 1 Pierre-Marie Baty Build for TV OS not supported
  19. 1 Pierre-Marie Baty Third Party Package using .mm and .swift files not compiling
  20. 3 Pierre-Marie Baty Your project contains code written in the Swift language, but the Swift compiler hasn't been ported
  21. 2 Pierre-Marie Baty 'GoogleSignIn/GIDSignIn.h' file not found
  22. 2 Pierre-Marie Baty is this app out? , or still get updates?
  23. 1 Pierre-Marie Baty Enable file sharing
  24. 4 Pierre-Marie Baty Mobile Notification Service build error
  25. 3 Pierre-Marie Baty Build failed but no with no output?
  26. 3 Pierre-Marie Baty Missing icons
  27. 7 Pierre-Marie Baty Error: the Unity il2cpp compiler did not produce the expected output binary.
  28. 0 billygunn App extensions build crash
  29. 0 xumma20@gmail.com Hello i got trouble when i want make IPA from my build unity IOS
  30. 0 Alan Walker FileNotFoundException - Could not load the file 'Facebook.Unity.IOS'.
  31. 21 Scarecrow77 Unable to Add for Review on App Store Connect
  32. 0 Ruslan cocoapods daemon Cloning spec repo `trunk`
  33. 14 MaroLFC Can't Add Pre compiled Facebook SDK when using Cocoapods
  34. 1 Pierre-Marie Baty How is the automatic version build version number scheme calculated in the upload tool?
  35. 2 Pierre-Marie Baty Failed to build
  36. 4 Pierre-Marie Baty Extra frameworks not detected
  37. 2 Pierre-Marie Baty Uploading to App Store Connect
  38. 23 Pierre-Marie Baty Linking UnityFramework... ld64.lld: error: framework not found for -framework CoreAudioTypes
  39. 3 Pierre-Marie Baty Is it possible to force developer mode to be enabled?
  40. 5 Pierre-Marie Baty I would like to inquire about how to use ldid.exe.
  41. 3 Pierre-Marie Baty gRPC Build Failed
  42. 1 Pierre-Marie Baty Is ther a wayy to build .app builds to us in Appetize.io
  43. 3 Pierre-Marie Baty I want to run xctestrun.
  44. 3 Pierre-Marie Baty Fresh Builder install OTA not working
  45. 4 mobiledeveloper2 How would I even begin to translate + run shell scripts on Windows? (IronSource + CocoaPods)
  46. 1 Pierre-Marie Baty Mac Computer is not available!
  47. 3 Pierre-Marie Baty How to send an .ipa file to a remote coworker for easy deployment
  48. 3 Pierre-Marie Baty Locked: How do you secure your forum from bot?
  49. 13 Pierre-Marie Baty Create dSYM location
  50. 5 hounianci Build fail when use c# hot update solution
  51. 1 Pierre-Marie Baty Maybe conflict with odin serializer in iossdk 16
  52. 1 Pierre-Marie Baty App's weight issue
  53. 11 Pierre-Marie Baty Missing header files
  54. 1 Pierre-Marie Baty Any way to speed up build times?

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