iOS Build Environment Help Center

⚠ DO READ BEFORE POSTING ⚠

When reporting a problem, please include the following items:

• Windows version
• Builder version (from the builder UI title bar)
• iOS SDK version (from the builder UI title bar)
• A description of the context

Please write at least a few lines about the particularities of the app you're trying to build if it has some (e.g. whether it uses CocoaPods or not, whether it relies on a particular capability of iOS devices, what third-party SDKs it uses, etc).

Please *do not post the full build log in the message*. Instead put it on a paste service like the one I put up for this forum: https://pmbaty.com/paste and provide just the link in your message. This will greatly improve the readability of your message. But do provide the log (i.e. the URL to your paste) if you have one.

For screenshots, you can put them for example on PostImages: https://postimages.org and provide just the link to them in your message.

Of course, please post only after you've:

1. read the Troubleshooting section in the documentation and haven't found the solution to your problem in it
2. searched the forum for a similar problem already answered and haven't found a satisfying answer. -- Thank you!

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Threads

  1. 7 Pierre-Marie Baty Announcement: Can't use your Mac to extract the iOS SDK?
  2. 1 Pierre-Marie Baty Locked: Crash on first time app start (+2 questions)
  3. 1 Pierre-Marie Baty Failed To Complie the Project in the Root of Disk
  4. 1 Pierre-Marie Baty Migration Assistant Mac M1
  5. 18 Pierre-Marie Baty Build complete dialog shown without actually building
  6. 15 Pierre-Marie Baty Local Network unaviable when disable remote debug console
  7. 3 Pierre-Marie Baty The CocoaPods daemon definitely won't start.
  8. 2 Pierre-Marie Baty Undefined symbols issue after upgrading iOS Builder
  9. 3 Pierre-Marie Baty failed to compile hello world sample!
  10. 11 Pierre-Marie Baty App does not build v3.37, SDK 15.0
  11. 3 Pierre-Marie Baty Unable to sign: user-supplied entitlement
  12. 5 Pierre-Marie Baty Default Scene Build Error : unknown type name 'uint64_t', etc...
  13. 2 Pierre-Marie Baty Symbols not found for Google Ads
  14. 1 Pierre-Marie Baty Set-Up with a Free Apple Account
  15. 8 Pierre-Marie Baty ld: symbols not found for architecture arm64
  16. 5 Pierre-Marie Baty Migration Assistant Step 1
  17. 25 Pierre-Marie Baty ld: warning: arm64 function not 4-bye aligned: _unwind_tester
  18. 5 Pierre-Marie Baty Deployment Info change iOS builder
  19. 4 Pierre-Marie Baty Swift support is needed in Facebook SDK
  20. 0 Pierre-Marie Baty NOTICE: server hardware upgrade, reachability issues should be fixed now
  21. 16 Pierre-Marie Baty New (?) Clang header search rules in v. 3.35
  22. 3 Pierre-Marie Baty OneSignal Pushnotification serviceExtension
  23. 1 Pierre-Marie Baty version.plist and the needed libraries...fail
  24. 5 Pierre-Marie Baty Launch Screen image causes crash
  25. 5 Pierre-Marie Baty .p12 will not import
  26. 6 Pierre-Marie Baty The app does not complete installing
  27. 3 Pierre-Marie Baty Build errors - ARKit - Cardboard
  28. 8 Pierre-Marie Baty Remote debug console doesn't work well
  29. 1 Pierre-Marie Baty iOS SDK 13.2: build fails with symbols not found
  30. 1 Pierre-Marie Baty ld: file not found AVFAudio
  31. 4 Pierre-Marie Baty Have a trouble building.. my app on release It builds up to a point and stops there.
  32. 0 Pierre-Marie Baty How to build AdMob (Google Mobile Ads SDK) projects WITHOUT CocoaPods
  33. 0 Pierre-Marie Baty Clang 12 compiler crashes on assertion failure

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